Run / Sprint
10m / 20m
NAME Duckie The Developer (Professional, Clerical and Local Government - Killer Of Dreams)

Attributes

ENDURANCE


WOUND
AGILITY


WOUND
CONVICTION


WOUND
INGENUITY


WOUND
INFLUENCE


WOUND
RESOLVE


WOUND

Skills


Feat + Skill + Attribute + Modifications (If Any)
No Skill =
Feat Roll:
Scholarship
Professional, Clerical and Local Government (Ingenuity)
Used
WOUND

Knacks



Disposition


Quacky

Integrity


None

Personality


None

Background


Radioactive Duck bent on world domination
Upgrades /
Downgrades





Fatigue
Track

Quirks


Wound Track (0)


Skill : 2
Attribute : 3
All Feats

Defense


City Winter Clothing (7)
Armor
Critical
Agility
Wound
Resolve
Wound

Initiative



Agility
Wound
Ingenuity
Wound
Resolve
Wound

Weapons


Unarmed = Wounds: 1 - Critical Success: 6 - Modifications: Downgrade
Item Range (In Meters) Wounds Critical Success Modifications Notes

Equipment

Available Equipment Pool: 3

City Winter Clothing
Die: d6; Cold Protection: On any Cold Feats: + Upgrade; Speed Reduction: 0; Feats:
Glowworm
An ingenious personal device worn on your jacket. Keeps a character warm enough, despite low storm temperatures. Can melt enough snow for the water needs of one person. Provides light as a flashlight. When a character takes more than one Wound from the same attack, attacker make a Damage Item Feat roll of 3D8 (10). Failure damages the glow worm, which can only be fixed with a Repair Electrical Device (16) roll.

History

Bonds