Die: d6;
Cold Protection: On any Cold Feats: + Upgrade;
Speed Reduction: 0;
Feats:
Glowworm
An ingenious personal device worn on your jacket. Keeps a character warm enough, despite low storm temperatures. Can melt enough snow for the water needs of one person. Provides light as a flashlight. When a character takes more than one Wound from the same attack, attacker make a Damage Item Feat roll of 3D8 (10). Failure damages the glow worm, which can only be fixed with a Repair Electrical Device (16) roll.